2D Artist vacancy at Ganymede Games
Ganymede Games was formed by industry veterans. Our team is composed of seasoned gamers, adventure seekers, nature enthusiasts and animal lovers whose passion for exploring new worlds infuses everything we do. We value humility, passion, curiosity, learning and healthy doses of creative risk-taking and personal adventure.
Having worked together around the globe from Los Angeles to Cyprus at companies like Riot Games and Wargaming, co-founders Jerry Prochazka and Rob Thompson are joined by developers who left the high costs and noise of the high-tech cities for an affordable, high quality of life with plenty of local biomes to explore.
General overview of the role
We’re Ganymede Games, an independent game studio in Las Cruces, NM, and we’re looking for a 2D artist to join our team. We're a unique mix of industry veterans and people new to the video game industry. We're fun, serious about success and driven to create awesome experiences for players.
As the first artist joining, you’ll create and implement creatures, characters, and environments for an unannounced sci-fi RPG for PC/Console platforms. We’ve been prototyping the game for several months now, so you’ll be joining a project that has a strong, clear vision.
This position is full-time and you can work remotely. It will remain remote for the foreseeable future (not planning to change post-pandemic).
As we’re currently just a small team of three people shipping our first game as a studio, we’re only considering candidates based in North America time zones. We also want to be upfront that because you're the first artist, and we really want to ensure you're fitting in well, this role will start as a contract position for the first 90 days and then convert to full-time if we both think it's an awesome fit.
Establish and maintain the overall art style and visual direction for the game
Create production-quality 2D art assets, including but not limited to characters, creatures, environments, and UI elements
Integrate the art assets into game with P4 and Unity
Strong conceptual design and composition skills, and a great sense of colour, lighting, perspective, and anatomy
Highly entrepreneurial mindset ready to wear a lot of different hats as needed
Experience with modern game engines (our game is in Unity, but UE4 experience is great, too)
Art portfolio that demonstrates both your creativity and craft as an artist
Proficient with Adobe Creative Suite software
You love RPGs
Skills considered as a good plus
Character animation experience in Spine or equivalent
Shipped one video game from concept to completion
A love of the sci-fi genre
How to apply?
Send your resume, cover letter, and portfolio (online only) to firstname.lastname@example.org
We’ll take notice of a well-written cover letter that shows you did your homework on Ganymede and explains why you’re interested in joining our team. We’d love to hear about your favorite games, sci-fi movies/documentaries, and personal hobbies, so tell us about what gets you most passionate!
If we’re interested in moving forward with your application, we will contact you in January to continue the process, which will include an art test