tinyBuild is a Seattle-based indie label that started when two guys made an indie game called No Time to Explain. Since 2011, the studio expanded to two more locations in Amsterdam and Riga, Latvia and brought you hits like Hello Neighbor, Graveyard Keeper, Party Hard, Clustertruck, and SpeedRunners.
We bring games to Steam, Xbox One, PS4, and Nintendo Switch. You may have seen us doing obnoxiously orange booths at PAX.
Draw game elements
Setting up materials, placing objects on the map, the ability to use splines, instances, polygon optimization and draw call
Over 2 years of experience in game development;
Skills of hi-poly and low-poly modeling, UVW mapping, normal baking;
Excellent knowledge of Blender 3D;
Experience with UE4
Knowledge of Photoshop;
Ability to draw by hand.
Skills considered as a good plus
Excellent knowledge of color theory, lighting, composition;
Availability of a portfolio of completed projects;
Rich imagination and artistic taste (the ability to work according to your own sketch);
Knowledge of English at the level of reading project / technical documentation;
Perks & Benefits
Remote work, full time;
Coverage of expenses for professional courses and conferences;