3D Artist vacancy at ICVR
Creation of game-ready (High poly / Low poly) assets of various styles;
Sober assessment of tasks, taking into account possible difficulties and completion of work on time;
Interaction with the development team, PM, game designers.
Portfolio / demoreel;
Working on Maya;
Creation of textures and materials in Substance, Photoshop;
Ability and desire to create cool visual content;
Good English level
Experience with the Unity engine;
Experience with the UE4 engine;
Experience with sculpting in Zbrush;
Rigging and animation of 3D characters.
Passionate passion for their work and the desire to develop, the willingness to learn independently and learn from the experience of colleagues;
Share knowledge and help support existing projects;
Openness: honesty, benevolence, willingness to cooperate, proactive attitude towards work.