3D Artist / Prop
General overview of the role
Project Name (s): Time of the sword
● Create highly detailed 3d concept / reference assets
● Create high- and low-poly models, PBR textures
● Import and optimize assets in UE4
● Work together with other 3D and 2D artists, game designers, art directors, etc.
● excellent knowledge of ZBrush;
● Strong knowledge of 3D Max and / or Maya;
● Creating PBR textures in Substance Painter;
● the ability to accurately implement the concept.