3D designer (Hyper Casual games)
Creation of game locations and game environment;
Modeling, level environments;
Interaction with the art-lead of the project and the team;
create 3D models: buildings, characters (low poly);
create props for maps (low poly) or search in the Asset Store;
comply with the pipeline and the specified style of the project;
create graphic concepts for hyper-casual games;
if necessary, make 3d models and animations.
Mandatory presence of a portfolio;
Knowledge of 3DS MAX; Blender;
Experience on Unity;
Ability to create 3d models and animations that can be used in Unity;
Ability to find models in the Asset Store.