- Conversion from Forza, CSR, NFS and adaptation of transport models
- Optimization (trimming) of the mesh of 3D models
Experience in 3D max for at least 2 years
Experience in zmodeler for at least 2 years
Skills of working with adobe photoshop or substance painter
Skills of creating game low \ mid poly 3d models (auto)
Skills in UV scan followed by baking AO on a diffuse map
Portfolio with at least one job that shows your ability to work with transport in game development.