Audio Designer Worldwide
Negotiable salary
Covenant
Responsibilities
Creating sound effects and audio assets utilizing pre-recorded Sound Library materials as well as audio synthesis, location recording, and Foley recording
Integrating audio content into the game using Wwise, scripting, and other in-house tools and software
Working closely with other teams to ensure created audio contributes to and enhances the gameplay and game narrative
Requirements
Previous experience with significant project contribution as a Sound Designer
Experienced at integrating audio, using Wwise, Fmod or similar middleware
Great sound design skills, showing creative flare and out-of-the-box thinking
Strong knowledge of audio editing tools such as Sound Forge, Reaper, Waves and iZotope plugins
Experience in integrating audio in Unreal Engine 4
Ability to work effectively and efficiently without constant direct supervision
Passionate about audio in games
Solid communication skills and openness for a feedback
Fluent in English
Perks & Benefits
Long-term, remote work relationship with a small, indie studio
Highest organizational standards with a strong emphasis on stratigic planning