Environment/Background Artist vacancy at Terrible Toybox
Terrible Toybox is a fully remote company with team members in time zones from Pacific to Central Europe. We do not believe in crunch. We aim to create a welcoming and safe community where you can excel at your work; new friends are made; your opinions are heard; and everyone is respected, regardless of gender, race, sexual orientation, introversion/extroversion, religion, years of experience, and more.
General overview of the role
Terrible Toybox (the creator, developer, and publisher of Thimbleweed Park) is looking for an experienced, versatile full-time full-time background or environment artist to work on an unannounced 2D illustrated point-and-click adventure game. You'll get to create enticing environments; work with talented animators and coders to make your vision come to life; be part of a friendly team, be respected, and be appreciated.
Work closely with the entire team to create visually compelling, stylized art for use as backgrounds and props.
Comfortably and quickly sketch pieces for immediate pre-visualization feedback and in-game testing before personally completing or giving to someone else to complete the final piece.
Follow and help maintain style guides for our illustrative, hand-painted art style.
Balance attention to detail with losing hours obsessing over something players won't see.
Manage your workload by following and/or determining task priorities and deadlines while proactively raising issues to the team as needed.
Actively contribute to an enthusiastic, creative team atmosphere by participating in sprints, team meetings, and maintaining communication via team tools (e.g. Slack, Notion).
Professional visual development art experience either freelance, within a company, or with other published works. For example, book illustration, background artist for TV/film animation, 2D game environment design, or 2D character design.
Strong portfolio of stylized art demonstrating a high level of artistic creativity and imagination with a deep technical understanding of lighting and perspective.
Experience working with a team to create art matched to other people's styles.
Extensive knowledge and experience with Photoshop, and other industry-standard art tools.
A respectful and open-minded attitude with excellent communication skills in English, including the ability to give, receive, and solicit kind constructive written, verbal, and other feedback.
Insight into which working at home practices suit you and enable you to be self-motivated, proactive, organized, responsible, and productive.
Perks & Benefits
Sense of humour and creativity clearly visible in your portfolio.
Experience working on games.
Experience with Spine, Illustrator, and/or version control.
Played and enjoyed many point-and-click adventures.
Comfortable storyboarding for cutscenes and other close ups.
How to apply?
We are accepting applications until March 9, 2021.
If we sound like a team you'd be excited to work with and you want to contribute to the next big adventure game, then apply by filing out this form. It will ask a few simple questions then you'll upload a PDF of your resume (or give us a URL link), a link to your portfolio and you're done.
Please no cover letters, your resume and portfolio should speak for themselves.
All you need to do to apply is fill out the above questionnaire, but if you have any questions about the position or the application process, you can email us directly here: email@example.com
Application Form Questions
What name should we use to communicate with you?
What is your email address (so we can contact you)?
What time zone are you in?
We won't ask you to work more than 8 hours a day on average. With this in mind...
If you had to skew your day so you start work earlier, when is the earliest you could regularly start work, assuming you would finish work earlier as well?
If you had to skew your day so you finish work later, when is the latest you would stop working, assuming you would start work later as well?
Have you played point-and-click adventure games before?
Have you worked with at least one other artist on the same project at the same time before?
How many released games have you worked on?
Have you worked on a point-and-click adventure game before?
Which one game do you wish you'd worked on? Explain why.
Please share a link to your online portfolio, ArtStation, or similar profile with representative works you have created.
Please attach a PDF of your resume or add a link to your full resume or detailed LinkedIn profile.