713 day(s) ago

Game Analytics Engineer vacancy at Keen Software House

Negotiable salary

Remote worker location: Worldwide
English: Advanced, Upper Intermediate, Native Speaker
Experience: 5+ years
Employment: Full-time

Keen Software House

Czech Republic, Prague
We believe that one of the strongest forces in the universe is the “need to create”: every time you build something out of nothing, every time you give shape and organization to something that has no structure – you are creating a miracle.

At Keen Software House we have two areas of interest:
- independent game development: Space Engineers, Medieval Engineers, VRAGE engine
- research and development in artificial intelligence

Keen Software House was founded in 2010 by Marek Rosa.

Motto No. 1: We’re getting it done.

Motto No. 2: Work hard, play hard.

Motto No. 3: Reality is the best game-designer.


We want to create games that are based on real science, real facts, real physics and real emotions. No magic & fantasy allowed.

If we step into the sci-fi area - as we did with Space Engineers and Miner Wars 2081 - we approach it from the hard-sci-fi angle. Every technology and every idea must be explainable using modern-era knowledge with very little extrapolation required.

In Medieval Engineers we hold on to historical accuracy as much as possible while not sacrificing fun, accessibility and intuitiveness.

We want to use our games to promote science and to encourage creativity. We want to revive the interest in space exploration, physics, history and all STEM fields. We want players to learn new stuff while playing our games.

We want to make our fans happy.

General overview of the role

We are looking for a Game Analytics Engineer to enlarge our team and support games we work on.

Who we are looking for?

We are looking for a Game Analytics Engineer who will be working on the most successful Czech sandbox game, Space Engineers.

What can you expect?

Your main responsibility will be to work on the analytical tasks for the Space Engineers game. Your daily work will be to work with our development teams and design teams in order to discover the game bugs and code issues, but also to reassure the quality of the code before the releases. You will be working in a dynamic international team which likes challenges and is not afraid of them.


· Software engineer responsible for game analytics development
· Work with the team to create new infrastructure to improve the use of analytics in Space Engineers
· Work with analysts to develop and provide big data
· Work with the data warehousing team to capture and store big data


Minimum of 5 years experience as PC game analytics developer
Shipped at least one AAA game title
Professional use of C/C++, C#
Experience building and optimising big data pipelines, architectures and databases.
Experience with dynamic scripting languages (e.g. LUA, Python)
Experience using analytics software (e.g. SPSS, Tableau) or with scripting for analytics (e.g. Python, R, C++)
Familiar with code and data optimization
Strong problem-solving skills