354 day(s) ago

Game Designer vacancy at tinyBuild

Negotiable salary


Remote worker location: Worldwide
English: Pre-Intermediate, Intermediate, Advanced, Upper Intermediate, Native Speaker
Experience: 1+ years
Employment: Full-time

tinyBuild

Company size: from 51 to 300 employees
Industry: Gaming
tinyBuild is an indie game developer and publisher
tinyBuild is a Seattle-based indie label that started when two guys made an indie game called No Time to Explain. Since 2011, the studio expanded to two more locations in Amsterdam and Riga, Latvia and brought you hits like Hello Neighbor, Graveyard Keeper, Party Hard, Clustertruck, and SpeedRunners.

​We bring games to Steam, Xbox One, PS4, and Nintendo Switch. You may have seen us doing obnoxiously orange booths at PAX.

General overview of the role

Project name (s): Hello Engineer
Platforms: Console

Responsibilities

Writing, maintaining and controlling game documentation;
Ability to improve game mechanics and connect different aspects of the game.

Requirements

Availability of released projects as a game designer;
Experience with Unity (1+ year);
Level design experience;

Perks & Benefits

Remote work during the COVID-19 pandemic;
Decent salary;
Vacation 28 calendar days a year;
Company compensation for professional events and courses;
Corporate English.

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