Game Designer vacancy at tinyBuild
tinyBuild is a Seattle-based indie label that started when two guys made an indie game called No Time to Explain. Since 2011, the studio expanded to two more locations in Amsterdam and Riga, Latvia and brought you hits like Hello Neighbor, Graveyard Keeper, Party Hard, Clustertruck, and SpeedRunners.
We bring games to Steam, Xbox One, PS4, and Nintendo Switch. You may have seen us doing obnoxiously orange booths at PAX.
General overview of the role
Project name (s): Hello Engineer
Writing, maintaining and controlling game documentation;
Ability to improve game mechanics and connect different aspects of the game.
Availability of released projects as a game designer;
Experience with Unity (1+ year);
Level design experience;
Perks & Benefits
Remote work during the COVID-19 pandemic;
Vacation 28 calendar days a year;
Company compensation for professional events and courses;