Game Designer vacancy at Clarus Victoria
Development of ideas and concepts for future games.
Research and collection of information.
Game systems development, mechanic.
Interaction with the team, communicating your vision to everyone.
Working with feedback, working out the balance and polishing the game.
Help others as needed and possible.
Self-organization. Ability to plan independently and do their job efficiently.
Systems approach. Ability to analyze large amounts of diverse data and synthesize information based on them.
Teamwork. Ability and willingness to cooperate with the team.
Ambition. The desire to improve and change the world around you.
Russian citizenship, age 18+
Skills considered as a good plus
Experience in game development, in particular as a game designer.
A broad outlook in different genres and game mechanics of computer games. Love for strategy and RPG. Experience in conducting tabletop role-playing or strategy games.
English is not lower than upper-intermediate.
Interest in science. In particular, to history, but any others are also a plus.
Ability to clearly and competently express your thoughts.
Purposefulness. The ability to set long-term goals and gradually move towards them without adventurism.