Game Designer / Level Designer vacancy at Cardboard Sword
Our focus is on exceptional games, very high production values, good tools, and a team that’s happy and equally compensated across the board.
Design and implement new features, working closely with the Lead Designer and the Game Director to ensure the project’s vision is realised.
You will be given ownership of major aspects of the game’s design and implementation, focusing primarily on either Game Design or Level Design elements depending on your speciality.
You will be expected to perform both Game Design and Level Design tasks in this role, regardless of which is your strong suit, so showing ability and a desire to learn both is required.
At least one shipped title (or similar experience)
Unreal Engine 4 proficient, including Blueprint
Good understanding of design theory
Proactive in problem solving and identification
Self motivated / self directed
Skills considered as a good plus
Player controller balancing experience
Enemy design, and enemy encounter difficulty-scaling experience
Experience / knowledge of stealth and Metroidvania games
Can sum up an idea elegantly, producing succinct documentation
Version Control / Continuous Integration experience
G Suite experience
Perks & Benefits
£27,000 – £30,000 depending on experience
Salaries scale with company success