732 day(s) ago

Game Designer (Mid - High Level) vacancy at Not Doppler

Negotiable salary

Remote worker location: Australia
English: Advanced, Native Speaker
Experience: 3+ years
Employment: Full-time

Not Doppler

Australia, Sydney
Industry: Gaming
Not Doppler is a Sydney-based game development studio and publisher. Originally founded in 2005 as a web games portal, in recent years we have shifted our focus to mobile-first, with the goal of creating exciting game experiences and entertaining as many people as possible.

To-date our games have generated over 100 million downloads across iOS and Android, and we are constantly striving to push boundaries and to reach even more players in the future!


We’re looking for a Game Designer to assist with the development of a new mobile game in our Earn to Die franchise. Across our portfolio our games have reached over 100 million players to date, and we’re looking for a motivated new team member to help us reach even more!

Key duties for this role include:
Working with a multi-disciplinary team to design, iterate and execute ideas from concept to delivery, across gameplay and metagame systems
Work with design tools to create compelling level-design appropriate to the aesthetic and feel of the game
Articulate concepts in a clear and unambiguous way through verbal and written communication
Work creatively to prototype important mechanics and be receptive to feedback from user testing, team members and stakeholders
Create clear design documentation for multiple disciplines with the ability to iterate on material.
Dive into core systems and balance with an understanding and respect for the player's experience while keeping the project goals and shared creative vision in mind


At least one shipped title
A strong understanding of the mobile market, and in particular, free-to-play games
Expertise with Unity or other game engines
Critical thinking skills and a strong attention to detail
Strong written and verbal communication skills and the ability to work well with a multi-disciplinary team
Competency with Word and Excel
A passion for games and in particular the mobile gaming space
A high level of motivation to develop fun, high-quality mobile games

Skills considered as a good plus

Experience with GitHub or similar version control software
Experience with Photoshop or similar 2D editing software
Adequate math skills for game development

Other information

If you would like to apply for this full-time role, please click the Apply button, and fill the application form.
For candidates that are shortlisted, we will conduct all interviews via Google Hangouts / Zoom or similar video conferencing software whilst we work remotely.
At Not Doppler we are striving to create an open and inclusive workplace environment for our growing team, and encourage all eligible candidates to apply.
Applications close October 11, 2020. Relocation assistance is available for successful candidates that are looking to relocate.