664 day(s) ago

Game Programmer vacancy at Red Thread Games

Negotiable salary

Remote worker location: Worldwide
English: Advanced, Upper Intermediate, Native Speaker
Experience: 3+ years
Employment: Full-time

Red Thread Games

Industry: Gaming
Our team has development experience from games like The Longest Journey, Dreamfall, Anarchy Online, Age of Conan, The Secret World, Dreamfall Chapters, Draugen — and many others. We’re passionate about our work: we love games, we love telling stories, and we love working together in a collaborative and creative environment where everyone gets to contribute and learn from each other.

General overview of the role

If hired, you’ll join our studio to work on Dustborn, a 3D adventure that blends narrative with action in an original and exciting setting in development for PC and consoles.
You’ll collaborate with a friendly team of designers, programmers and artists to create features, systems and game mechanics. Your work will span the entire game, including combat and world interaction systems, tools and graphics.

Your role touches on many different areas of development, and requires at least a basic understanding of game development and design processes, user interfaces and experiences, game systems and mechanics.

Given the current global health crisis, the development team is working remotely. Candidates for this position must be prepared to work from home for a period, and until further notice, before potential relocation is possible and advisable.


Under direction from the lead programmer and game director, you’ll work within the established code base and framework, and the Unity engine, to deliver features, game mechanics, user interfaces and content
You’ll collaborate with the design team, artists, animators and other programmers to help them implement their ideas and designs
You’ll participate in the ongoing development of tools and technologies to improve workflows, and partake in regular design meetings and brainstorming sessions
And you’ll need to work independently to ensure your tasks are delivered on time and to a high quality


BS/MS in Computer Science or related fields, or equivalent experience
Experience working with Unity
Proficient in C#
Comfortable working within an established code base and conforming to existing code standards and best practices
Ability to design and implement game systems, mechanics and features within an established framework
Ability to work closely with designers and artists to implement their ideas
Take technical ownership of major game subsystems
Working knowledge of 3D math / trigonometry
Strong communication skills and solid grasp of the English language — written and spoken. Norwegian language skills are not required for this position

How to apply?

To apply, send us an email to jobs@redthreadgames.com. Remember to include all of the following:

A link to your website, online portfolio, or downloadable portfolio (Dropbox, Box, Google Drive, etc.)
A cover letter explaining why you want to join the Red Thread team. Please keep this to one page!
Your professional CV or course deions
Applications without portfolios or relevant work samples will unfortunately not be considered.

If your application is complete and you’re applying for an available position, we’ll get back to you as soon as we can.

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