Illustrator vacancy at Bipedal Dog
General overview of the role
Bipedal Dog is looking for an illustrator to provide a few pieces of sci-fi/space-themed art for our next shoot-em-up project.
This includes a handful of art pieces: a keyart piece to be used in marketing and within the game, and at least two similar pieces to be used within the game, such as menus or wallpaper. Both will depict scenes of intense action, akin to shoot-em-ups of the 1980s or '90s.
This is not a continuous concept art or character design position, though experience in those spaces is naturally welcome.
Subject: Sci-fi mechanical (robot/spaceship/mecha)
Style: ideally, painterly or airbrushed
Deliverable: layered Photoshop files for making adjustments to elements/characters as needed
Affection for the shoot-em-up genre
General knowledge of & affinity for classic console/arcade game artwork
This is a paid contract position
Agencies or collectives welcome
Due dates are reasonably far (in case you're interested but preoccupied)
Extensive experience isn't required -- even we've only shipped one game so far
All contributors credited in shipping version of game
Diversity welcome and marginalized groups are encouraged to apply
About Blast Rush
The core of the enemy mothership is destroyed and reinforcements are approaching fast, but your guns are weakened. You can't shoot your way out, but you can blast your way out! Blast Rush empowers you with infinite screen-clearing explosives, and challenges you with increasingly complex waves of enemy drones. Rush to victory!