41 day(s) ago

Jr. Level Designer Worldwide

Contractual Salary


Worldwide
English: Advanced, Upper Intermediate, Native Speaker
Experience: More than 2 years
Employment: Full-time

Bad Rhino Studios

Industry: Gaming
Bad Rhino Studios specializes in design, content creation & engineering; specifically with Unreal Engine 4. We primarily focus on the production side of game development; with in-house capabilities for full cycle development. We develop for PC, PS4, Xbox, Nintendo Switch, and VR.

General overview of the project(s)

Bad Rhino Studios is seeking a talented Jr. Level Designer to join our team. As a Jr. Level Designer, you will work closely with Designers, Art Director, Artists and Engineering to create convincing, visually stunning, and rich game experiences through level design and layout. You should have a solid knowledge of creating and building engaging and enjoyable level design.

Responsibilities

Work with Lead Designers, Art Director, Artists, and Engineers to create and deliver environments that embody the creative vision of the game.
Create blocking spaces in level to help guide Designers and Artist
Design and create blocking level layouts, engaging designs, and BSP shapes in Unreal Editor 4.
Research and analyze information pertaining to the design, look, and engineering behind level locations and gameflow.
Communicate effectively with the team to fulfill the visual goals of game assets and environments.

Requirements

Minimum of two years of experience and/or one or more published titles having worked in a level design capacity.
Ability to communicate effectively with other designers, management, and peers in other disciplines.
Overall knowledge of game design processes including, but not limited to, level flow, engagement design, pacing, etc.
Proactive in communicating progress and solving problems.

Skills considered as a good plus

Experience working with a variety of modern art pipelines including modular, organic and hard surface construction
A passion for games
Demonstrated experience working with realistic and hyper-realistic art styles
Experience with AAA First or Third Person action titles a big plus
Ability to inform designers, artists, and engineers of performance degradation, potential optimizations, as well as in-depth analysis of assets and features within the game.
Creating scripted events in UE4