47 day(s) ago

Junior Technical/VFX - artist (UE4)

Negotiable Salary


Worldwide
English: Advanced, Upper Intermediate, Native Speaker
Experience: 1+ years
Employment: Full-time

Sarepta studio

Sarepta studio is a game development studio creating emotionally impactful and atmospheric games, with offices in Hamar, Norway. Founded in 2010, the company has 10 full-time employees in a young and creative work environment. We are seeking positive and passionate new team members to join us in developing games for PC and Console.

Responsibilities

Develop complex and visually stunning particle and shader effects
Work closely with artists, animators, designers, and programmers to implement effects
Concept, propose, and implement creative ideas for in game content
Contribute to building atmospheric game experiences Unreal
Lighting and Shading scenes and assets in Unreal
Using Unreal's Niagara particle system to design and create FX
Create and debug shader and materials graphs throughout production
Support the development team with level implementation in Unreal
Provide the art team with guidelines for art content creation for Unreal
Work with the art team to make levels efficient and meet run-time performance requirements
Help to improve technical pipelines and FX creation techniques/tools

Requirements

Experience with UE4
Fluent in English ++or++ Norwegian
Technical knowledge and familiarity of UE4
Proficient in optimizing effects and shaders to maintain the game running at target fps
Ability to communicate with people across multiple departments
Understanding of scale, timing, detail, form, texture, and color
A passion for problem-solving
Must have experience with Lighting and Shading in Unreal
Experience with particle systems
Understanding of the PBR workflow and working with Textures for look development
Knowledge in Blueprints, materials - able to rapidly prototype features using blueprints/shaders

Skills considered as a good plus

Experience with VR development
Experience with performance profiling in Unreal
Experience with the Substance suite such as Substance Designer and Substance Automation Tools
Shader coding in HLSL / GLSL
Experience creating functional levels in Unreal
Experience with Source Control (Git/ Plastic ideally)
Analyze content using profiling tools and work with developers to reduce scene complexity

Benefits

Open and supportive work-environment with nice co-workers
Working on impactful games
Opportunity to get involved with all creative aspects of development
A work environment that cares about your personal and professional growth
Norwegian work-rights
1 month paid vacation
Work insurance
Paid sick days
No unpaid overtime work
No crunch