Lead Game Designer vacancy at Koza Games
To date, Koza has operated 100% via freelancers (paid for by personal funding only), working with over 140+ individuals to bring Circuits to life.
Description of the job
What's the next step?
With the vertical slice completed, Koza is exploring funding options, namely VC's/Accelerators. Though the game itself is solid, our biggest risk in development is our lack of a "team" and my personal lack of experience in the industry. This risk was even highlighted by a large-scale publisher who played our game essentially saying that while the game is great, by far the biggest hurdle to get over is our lack of track record. Makes sense!
That said, we think this is a solvable problem. We're currently looking for individuals to commit now and sign on POST-funding (likely 3-4 month timeframe). We do not expect you to work for free right now, but our main goal is to say "here is our team and we're ready to rocketship". You would receive a competitive salary plus vesting equity in Koza Games. It's likely you would start part time and we do not expect you to quit your current role (at least at the start). This would be a 100% remote position.
For posterity, I've invested what is essentially an infinite numbers of hours/sweat equity in this already and nearly $200,000 to date. This is not a "spur of the moment, pls help me build games" proposal.
So what's my role?
We're looking for a lead Game Designer our Creative/Game Director. To date, Circuits has been entirely my brainchild along with me constantly bugging our community for ideas, and I believe we've suffered because of it. I'm also looking for help on the ground-level, i.e. balancing stats, fixing tooltips, brainstorming talent ideas, etc. Most importantly, we'd be looking for major help on the champion creation front, from visual deions to champion kits.
To that end, we are looking for an experienced MOBA designer, or at least a high-level player that understands what makes MOBAs fun. Again, part of our goal with this "signing" is to show potential partners our "star power", as in, "John Smith here formerly worked at Riot and was a Pro Player in DotA2, he's going to be our Lead Designer." We'd like at least one of those boxes to be checked, so unfortunately, to all the students/recent graduates out there, I'm sure you'd do a great job, but we just need an individual with a track record right now to brag about.
Wrapping It Up
This is obviously a massive leap of faith. An unknown studio with no history (at least we have an amazing vertical slice though!). My goal is to forge a long-term partnership with an individual that shores up my weaknesses in hopes of building something great. I truly believe that given the right "star power" locked up for our team, funding is a no brainer to complete Circuits and beyond. Our pitch deck is already complete and I'd love to just add your name to it.
Please note, after filtering out applications to this, I will be requiring a champion design submission + a few Circuits-style augments/blessings/items, just to make sure we share the same design philosophies. I'll send out a full prompt for those who move to the next phase, so please don't spend time doing that just yet!
We are ALWAYS looking for more people to play and provide feedback. No better way to make your case for a game designer position than to play the game and tell me everything you could do better! You can join our tests at circuitsandshields.com/alpha.
How to Apply
You can reach out directly at: email@example.com or cthomlison#2648 (Discord).
About Circuits & Shields:
The next generation of MOBA, Circuits and Shields features dynamic gameplay, streamlined systems, and thrilling game modes to create a modernized gaming experience. Circuits ditches the age old “Farm 10 minutes, fight 10 seconds” of classic MOBAs and introduces action-packed, objective-based arenas where you’ll always have a chance to make your mark through mechanical outplays OR precise team strategy.
Our headlining game mode right now is Circuitball, which is a unique blend of Capture the Flag, Ultimate Frisbee, and traditional MOBA combat.