Level Designer vacancy at Entrada Interactive
The team communicates using Discord and other online collaborative tools.
Entrada Interactive released Miscreated to early access on Steam in October 2014. Miscreated has seen over 54+ patches and continues to be developed.
Rebel Horizons is currently in preproduction and is actively being developed.
General overview of the role
We are seeking an experienced level designer that will be in charge of translating game design into playable and fun maps. In addition to talent and passion, we want a designer who is smart, collaborative and who loves the kind of games we make.
Produce the level design documentation maps, including mission’s intentions and high-level concepts
Create the level layouts (simplified level geometry) in collaboration with the level artists and architects
Implement gameplay events into the maps by using specialized tools (world editor, scripting systems…)
Collaborate with all development disciplines to shepherd a map through the iterative process, from inception to final
Analyze and fix level design bugs
Creative and great sense for what makes a game or level fun
Strong methodology and problem-solving ability
Excellent organization and time management skills
Excellent oral and written communication skills
Solid English skills and good communication skills
Skills considered as a good plus
Previous work experience with a AAA editor (i.e., idTech, Unreal, CRYENGINE, etc.…)
At least one AAA title shipped as a contributing level designer