741 day(s) ago

Level Designer vacancy at PlayMagic

Negotiable salary

Remote worker location: Russia, Eastern Europe
English: Advanced, Upper Intermediate, Native Speaker
Experience: 3+ years
Employment: Full-time


Ukraine, Kyiv
Industry: Gaming
PlayMagic is a game development studio with offices in Malta and Kyiv working on Console and PC projects. The Studio is currently working with Microids on the Remake of Ubisoft’s XIII, an FPS for Xbox One, PlayStation 4, Nintendo Switch, PC, Mac, and on an unannounced original IP for next-gen consoles and PC.


Own & Improve player’s gameplay experience

Accurately and promptly take and implement the instruction from the Lead Designer

Design and Iterate on design construct including Level Design & Layout

Validate and iterate features and mechanics while staying within the game’s vision and core pillars

Produce prototypes & Game Levels incorporating prototypes and features

Designing, implementing and testing of game functionality using Unreal Engine 4

Expand on the design details and identify issues with the existing game design

Accurately complete, assigned tasks in order to meet milestones, schedules, and other miscellaneous deadlines.

Create & balance content for Gameplay Systems

Balance and tune existing gameplay features and systems

Engage in research on related topics to find inspiration for designing memorable gaming experiences

Work closely with the Artists and Programmers to make sure the design is properly implemented according to the specification

Script and create your own prototypes when applicable

Foster a culture of sharing knowledge, best practices and standards

Identify bugs and issues and suggest solutions to mitigate problems

Ensure a high-quality product, together with Quality Assurance

Support and contribute to new ideas

Implement proof of concepts for your ideas

Document and illustrate game design systems and concepts

Create presentations explaining and showcasing your creations, levels, systems, and prototypes


At least 3 years of professional games industry experience as a level designer

Strong expertise in how to build interesting gameplay and unique/different gameplay situations.

Understanding of tools, technologies, game development process

Understanding how objects respond according to the laws of physics

Advanced Knowledge on how to work with landmarks and player guidance through level design

Good understanding of tools provided by UE4

Ability to work independently with assigned tasks

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