661 day(s) ago

Level Designer - Unreal vacancy at Question

Negotiable salary

Remote worker location: United States, Canada
English: Advanced, Upper Intermediate, Native Speaker
Experience: 3+ years
Employment: Full-time


Industry: Gaming
A Question game invites you to step outside the rules with us and build a new space together. A place between what exists on the screen, and what comes to life in your mind. Explore, experiment, and leave as many footprints as you like. Each experience is meant to move you, emotionally - but to embrace mystery as part of the human condition, stopping short of telling you what to think. To us, the magic of the medium is that it asks more than it tells. When we've done our jobs well, it feels like travel: challenging, at times funny - and open to lifelong interpretation.

General overview of the role

Every good level tells a story - a treasured dream that a player can share with their friends. Stories like "Sooo... I forgot that fire spreads in this game? All those bombs I stacked up went off in my face, and it left me at one health. I was *shaking*." To the player, that experience was one of a kind, and 100% theirs. But their silent partner – the person who put that chemistry set in place next to a big, tempting button saying DO NOT TOUCH ... that was you.

Other times, the story of a level is that all the NPCs spawned inside the geometry and stacked up on each other endlessly, unable to reach anything and begging for the sweet release of death. That was you, too. You push the boundaries of what the game's ing can do to make the first kind of story possible - without leaving too many of the second kind hidden in the walls.

Question is seeking a level designer for work on its current and future games. The position is paid, remote full-time work in a highly collaborative (though virtual!) environment. Previous multiplayer level design work is required.


Create gameplay spaces that are both aesthetically compelling and full of interesting tactical choices.
Research and develop level and spatial concepts, from pitches and concept-sourcing to demonstrable whiteboxes and treatments.
Iterate over existing spaces with art, design, and engineering in order to hit visual, experiential, and performance targets for the game.
Help define pipeline and process for assets with artists and engineers, speaking fluently about tool and process tradeoffs.
Play the game often with the team, proactively seek/solve issues, and offer game design feedback on the holistic product.
Build gyms and other standardized testing harnesses that serve as a metric unit for gameplay.


Must live within U.S. time zones from Pacific to Eastern time - We want office hours to overlap
Due to logistics issues, we can only offer benefits to U.S. residents.
True Collaboration – Applicants must be able to give constructive cross-disciplinary feedback without aggressiveness, and receive feedback without defensiveness. They must be able to build on concepts not their own but advocate for features they believe in.
Communication – Applicants must be able to speak eloquently about game design and get their ideas across both conversationally and visually. We don’t care if PowerPoint, Excel, or watercolors are your muse, so long as you can bend your chosen medium to the task of getting concepts in other people’s brains.
You will eventually have to write succinct documentation with a focus on clarity.
Multiplayer Experience – Shipped at least one multiplayer game as a level designer or have equivalent relevant experience.
Engine Experience – The studio runs on Unreal 4, so obviously experience with it is a plus, but not a requirement. Equivalent experience with other popular engines (e.g. Unity) and a demonstrated penchant for learning and flexibility work just as well. We would rather work with a fast learner than someone who has memorized the correct tool of the moment.
Proactive Generalist – Not in the “do many jobs for the price of one!” sense, but rather the ability to proactively take on temporary roles in a small company (and later relinquish them) rather than let details fall through the cracks.

Other information

Please send an email to jobs@questiongames.com and include the desired job title as the Subject line of the email.
Please attach or include a link to the following to your application email:
Your Resume / CV
Your Portfolio (if you have one) of your relevant previous work

Question is an equal opportunity employer in which all employees are required to be inclusive of every candidate regardless of race, skin color, national origin, ancestry, gender, gender identity/expression, sexual orientation, age, religion, disability, pregnancy, marital/familial status, veteran status, or any other attribute of a person that does not affect their ability to make great games. We follow the law, in this regard, and will also make accommodations for qualified individuals with disabilities.

Due to the smallness of our team, we will not be able to respond to every applicant. Only those selected for an interview will be contacted.
No agencies please. All solicitations from a recruiter will be ignored.