Narrative Designer vacancy at Chucklefish
Thanks to the overwhelming support of our community, we were able to fund Starbound’s development on Steam Early Access, and in 2014 we stopped working out of our bedrooms to relocate to a cosy office in London.
Since then, Chucklefish has expanded quite a bit! We’re now a team of 18 full-time staff and have released our second game, Wargroove. We’ve also been able to support other indie developers with some elements of their development and publishing, including ConcernedApe’s Stardew Valley and Pixpil’s Eastward.
With our third inhouse game, Witchbrook, in the works as well as many exciting projects from our publishing partners, we’ve never been more proud to remain independent.
General overview of the role
We are currently on the lookout for a remote writer/narrative designer to work part time (2-3 days per week) for approximately 6-8 months starting in July with one of our external teams.
Work with the team to define a story arc that supports the gameplay elements
Help the team define stories for level scenarios
In-game descriptions for objects, moves, characters etc.
Portfolio of written works
Ability to write upbeat, fun and charming dialogue
An understanding of narrative game design
Skills considered as a good plus
Experience working with a commercially launched game
Please Apply with:
A portfolio (if you’ve worked on a game please specify which areas you were responsible for)
Your day rate