759 day(s) ago
Narrative Designer vacancy at Chucklefish
Negotiable salary
Remote worker location: Worldwide
English: Native Speaker
Experience: 3+ years
Employment: Part-time
Chucklefish
Company size: up to 50 employees
We are an independent game developer and publisher, based in London, UK, with a love of charming pixel art and a drive to support and create amazing games. When Finn Brice founded Chucklefish in 2011, we were just a handful of first-time developers spread across the globe, with no studio experience or funding, just a big idea for a massive space game – Starbound.
Thanks to the overwhelming support of our community, we were able to fund Starbound’s development on Steam Early Access, and in 2014 we stopped working out of our bedrooms to relocate to a cosy office in London.
Since then, Chucklefish has expanded quite a bit! We’re now a team of 18 full-time staff and have released our second game, Wargroove. We’ve also been able to support other indie developers with some elements of their development and publishing, including ConcernedApe’s Stardew Valley and Pixpil’s Eastward.
With our third inhouse game, Witchbrook, in the works as well as many exciting projects from our publishing partners, we’ve never been more proud to remain independent.
Thanks to the overwhelming support of our community, we were able to fund Starbound’s development on Steam Early Access, and in 2014 we stopped working out of our bedrooms to relocate to a cosy office in London.
Since then, Chucklefish has expanded quite a bit! We’re now a team of 18 full-time staff and have released our second game, Wargroove. We’ve also been able to support other indie developers with some elements of their development and publishing, including ConcernedApe’s Stardew Valley and Pixpil’s Eastward.
With our third inhouse game, Witchbrook, in the works as well as many exciting projects from our publishing partners, we’ve never been more proud to remain independent.
General overview of the role
We are currently on the lookout for a remote writer/narrative designer to work part time (2-3 days per week) for approximately 6-8 months starting in July with one of our external teams.
Responsibilities
Work with the team to define a story arc that supports the gameplay elements
Help the team define stories for level scenarios
Dialogue writing
In-game descriptions for objects, moves, characters etc.
Requirements
Portfolio of written works
Ability to write upbeat, fun and charming dialogue
An understanding of narrative game design
Skills considered as a good plus
Experience working with a commercially launched game
Other information
Please Apply with:
A portfolio (if you’ve worked on a game please specify which areas you were responsible for)
Your availability
Your day rate