Physics Programmer vacancy at Dovetail Games
We are situated in a river-front studio in the heart of the Historic Dockyard in Kent, UK. We are growing fast, developing our games using cutting-edge technology and delivering these on multiple platforms: PC, PlayStation 4 and Xbox One as well as Next Generation platforms, PlayStation 5 and Xbox Series
We are growing fast and we have big ambitions to lead the way at the pinnacle of innovation. We are looking for individuals with the energy, drive and skill to craft a new generation of entertainment, across a multitude of gaming platforms. We would love to speak with talented people who take pride in a job well done and thrive in a positive environment, where ideas are celebrated, and everyone has a voice.
General overview of the role
Come and build games with us! We are looking for someone with a passion for games, performance, efficiency, and UE4!
At Dovetail, we are committed to building enthusiast-driven games based around:
Large open-world online multiplayer environments
Exciting gameplay, relying on skill, physics, exploration, and competition
Accurate mechanical and natural simulations, built on our own simulation engine
Cutting edge photo-realistic rendering and lighting techniques
The latest UE4 releases and features
During this critical time between current and next-gen platforms, we are striving to improve performance, develop and optimise engine extensions, and adopt the latest UE4 features.
If this sounds exciting, we would love to hear from you!
We pride ourselves on providing great opportunities for career and leadership development. We minimise crunch, and we are based at a brand-new river-front studio in the heart of the Historic Dockyard in Kent, UK.
Developing and maintaining tools for creating simulations of vehicle powertrains, including(but not limited to) electrical, mechanical and air systems as well as embedded control systems.
Work with our vehicle setup team to create the interface between simulation variables and controls or displays in cab.
Developing and maintaining simulation debugging tools to improve stability and accuracy of the vehicle simulation.
Supporting and developing the current physics engine, and implementing cutting edge algorithms and optimisations.
Innovate through mathematically rigorous solutions for simulated vehicles.
Planning and estimating of work on their backlog.
Flexibility to support other engineers and vehicle setup team if needed.
Providing insight to anticipate technical/workflow issues and provide solutions.
Professional experience with C++
Excellent maths and physics skills
Strong software engineering skills, with an ability to program clearly, efficiently, and evolve your style and practices where required
Experience with profiling, analysis and optimisation
A passion to deliver quality simulation software
Skills considered as a good plus
Degree in Game Development, Computer Science, Mathematics, Engineering, Physics, or similar
Experience with simulation or physics systems in a game engine; including tools pipeline, performance optimization, behaviour, etc. Beneficial but not required
Familiarity with the architecture and constraints of current-gen hardware, and an appreciation of the opportunities and constraints of the next
A working knowledge of version control systems
Perks & Benefits
We are committed to promoting equal opportunities and diversity, and all applicants will be considered on their merit, qualifications, competence and talent regardless of any protected characteristics.
You will have a direct and significant impact on the future of our games
You’ll experience an environment where you will be challenged but supported
We have an industry leading work-life balance
We are developing games across multiple platforms using cutting edge technology
Competitive salary and benefits
My Rewards benefits package including health cash plan, cycle to work, eyecare and tech
Free fruit, tea & coffee and a stocked pantry