613 day(s) ago

Quantitative Game Designer, Mobile vacancy at Funomena

Negotiable salary

Remote worker location: Worldwide
English: Advanced, Upper Intermediate, Native Speaker
Experience: 3+ years
Employment: Full-time


United States, San Francisco
We’re an independent game studio in downtown San Francisco, CA, making experimental, playful and emotionally engaging experiences for a variety of platforms. The company was founded in January of 2013 by Robin Hunicke and Martin Middleton - two passionate game developers who believe that games can have a positive impact on the world.

From our collaborative studio culture, to our vibrant, inclusive community, everything we do at Funomena is focused on one thing: connection. We understand that through meaningful and intentional play, we can all feel joy and deepen our relationships with partners, family members, friends, and most importantly with ourselves. We make games that evoke surprising emotions, leave enduring impressions, and help guide our players to new places in their journey!

General overview of the role

We’re looking for an experienced and talented Quantitative Game Designer with a sensibility for game design, and passion for creating excellent user experiences and engaging interactive systems. In this role, you’ll be responsible for designing and managing important game features that further our strategic engagement vision while collaborating with narrative designers to stay true to the larger goals of the IP.

While our office is located in San Francisco, the entire Funomena team is currently working remotely due to the pandemic. We are open to remote hires!


Conceptualize critical features designed to drive engagement and player retention.
Work closely with design, production & engineering stakeholders to iterate on design.
Strategize and manage user testing to identify insights for tuning existing and future content.
Develop unique in-game KPIs that drive feature development and tuning, while respecting user privacy requirements on all target platforms.
Be excited to help us ship games, learn, and grow as we do!


Multiple years of experience in mobile and/or free-to-play game development, having shipped multiple titles.
Proven ability to work collaboratively with a multidisciplinary team
Experience and comfort working with iterative design processes
Strong analytical skills and experience with data-driven, user-centric design, and decision-making
Equivalent experience in game design or product management.
University-level education (or equivalent level of industry experience)
Fluent with Google Docs, Google Sheets, and Google Slides.

Detail Oriented, highly communicative and collaborative
Proactive, upbeat, and have a can-do attitude in the face of uncertainty
Passionate about creating great games, with the ability to balance creative and business needs with the needs of players
Open to sharing knowledge and learning from your team members
Thorough in your understanding of industry standards in project management, and agile in adapting them to work within small, iterative, highly interdisciplinary and creative teams

Skills considered as a good plus

Knowledge in creating games for non-traditional or underserved audiences
Familiarity managing and analyzing projects with live service components
Background in working with external development partners and/or publishers
Familiarity with Unity and/or other game development software
Previous experience with iOS, iPad and Android devices.

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