Real-Time VFX Artist
League of Geeks
Short to long term contracts available depending on the experience and availability of the applicant. Remote opportunities are available. Relocation options & ongoing work will be considered for people who are interested in full-time positions and are perfect fits for the project!
Creation of VFX for LoG's games.
To work with, and take direction from the Technical Artist and Art Director and make revisions as needed.
Contribute to improvements in VFX production workflows and pipelines.
Follow established production pipelines, procedures and conventions, and to help document these where required.
Collaborate with other artists and the broader team to help bring the project vision to life.
Experience building particle effects in a game engine (eg Unity, Unreal).
Proficiency in Photoshop, After Effects and any other tools that might help you to create professional effects, such as Maya particle/dynamics, Fume etc.
Comfortable creating shaders using Shader Graph (or equivalent) for VFX.
Excellent communication, creative collaboration and teamwork skills.
A commitment to working in a professional, inclusive and supportive environment.
Understanding of how to make in-game special effects for games, or shipped titles demonstrating your experience and skill set.
Weekly bring-your-dog-to-work day on Monday. Yeah, dogs!
Talent development, mentorship and support.
Monthly self-directed professional development days.
Flexible work arrangement opportunities and family-friendly considerations.
Menstrual, Menopause and Parental leave.
Sustainable work hours.
Friday afternoon team social events.
Annual Summer family picnic, Winter Feast and MIGW party.
Located in The Arcade, one of the world’s first videogame co-working spaces.
Located in Melbourne, Australia. World’s most liveable city seven years in a row.