We love games and the way they bring people together, and that passion is what holds us together as a studio, connects us with the partners we collaborate with, and is what links us to our sister studios across the world.
General overview of the role
Tonic Games Group brings together a family of world-class developers and publishers who believe that games are for everyone. More than 300 people strong; we bring together Mediatonic, Fortitude Games and The Irregular Corporation to create original IP and to invest in independent game developers globally.
We continue to build on our ambitions and projects, as such we are looking to hire a Senior Designer to join TIC.
Inspired by the different passions of players across the world, The Irregular Corporation is a global publisher of unique and engaging games with a focus on supporting independent developers to help realise the full potential of their game.
We’re a remote working organisation, so you can work from anywhere. We use instant messaging, video calls and documentation to communicate, and we all get together in London once a quarter (frequency may change).
As a group, we take pride in crafting games that challenge and inspire us and we invest in technology that will keep us at the forefront of the industry. We hire experts to take on the biggest creative and technical challenges we can get our hands on and we invest in our people for the long term.
Manage the creative and design pipeline. You will create documentation, review designs and milestones and feedback to improve quality and mitigate risk
Guiding external teams. We often work with external teams to build our games and you will be expected to be able to guide and support these teams; knowing when to advise, when to get stuck in and (most importantly) when to hold back
Being an IP expert. You will become an internal point of contact for the company on all things related to the franchises you work on. You may potentially also be involved in discussions with key manufacturers, journalists and influencers
Fixing and improving features.You will review feedback from the community and act on it, whilst also overseeing bug fixes
Reviewing new games. You will also have input into creative across the company, including reviewing games that come in for publishing and reviewing games in development
Developing strategy. You will work closely with the Franchise Manager to plan a long term strategy for our franchises
We’re looking for a strong design generalist to come on board to help support and grow our franchises. You will be responsible for the design and quality of our most valued internal IP franchise, as well as being a creative voice in much of what we do!
The role calls for nose-to-tail creative ability, with the right candidate expected to get stuck in and be effective at all stages of design, from high-level support to up-to-your-elbows-in-excel balancing. No two days will be the same, and your input will be a deciding factor in the success or failure of the franchise(s) you oversee. This level of responsibility comes with the freedom to just get on with the job, and The Irregular Corporation believes in a high level of autonomy!
As a member of the wider Irregular Corporation design team you will also have input into creative across the company, including reviewing games that come in for publishing, reviewing games in development and helping design new IP.
A designer with 5+ years game design experience within a studio environment, ideally on PC or console
Beyond organised, with a proven system for capturing, prioritising and executing tasks across multiple projects
The best communicator with a strong eye for detail and an incredible ability to mulit-task
Self-motivated and able to work remotely with a high degree of independence
Comfortable adjusting to unpredictable deadlines and schedules
Passionate about games!
Exceptional understanding of game structure and systems
Exceptional ability to produce clear and workable documentation
Demonstrable experience of balancing a variety of games
Comfortable working in Google Sheets with formulas and in Unity
Wide knowledge base of past and present games, across all genres
A strong understanding of simulation, tycoon and management games
Proficient in Word, Powerpoint and Excel
Great written and spoken English.