Senior Technical / VFX Artist
In this role we are looking for a jack-of-all-trades. Someone who is creative that has a passion for design and technical artistry. We need someone with at least 7 years experience "making stuff look good" in Unity. In detail, you have conceived, designed, and implemented 3D User Interfaces with accompanying transition/button animations and made "stuff look great". For instance, you could easily create and style a whiteboard for HoloMeeting, potentially amending or writing a new shader to account for the performance limitations of HoloLens.
You not only understand how to create kick-ass animations for high-end machines but can also design for low-power devices (e.g. HoloLens). Great plus if you have experience working with Microsoft HoloLens and/or VR. We may be willing to compromise if you have demonstrated experience optimising the visual experience in terms of performance.
You are our go-to expert to make stuff look good inside HoloMeeting
You have the best visual experience for the user in mind and self responsibly experiment with new designs
You make sure that your work runs well on all platforms supported by HoloMeeting
7+ years experience as a Technical Artist
5+ years Unity experience in a professional team
Real-time VFX experience
HLSL & Shaderforge
Expert at industry standard 3D design tools (e.g. 3DS Max, Maya)
Technical understanding of the Unity framework and game dev pipeline
Professional level English