6 day(s) ago

Senior Unity3D C# developer

from 2,400 USD per Month


Remote worker location: Russia, Eastern Europe
English: Intermediate, Advanced, Upper Intermediate
Experience: 5+ years
Employment: Full-time

2Reallife

Moscow
2reallife is a company that develops and publishes online browser games, applications for social networks and games for mobile devices. The company has existed on the Russian market since 2004.

The successful operation of a company largely depends on a team of professionals who invest their efforts in its development. We have a young team, the average age of our employees is 27 years. Our games are played all over the world.

Responsibilities

Team development of a mobile game in the Unity 3D environment:
Game project design;
Development of game logic, various game mechanics, layout and GUI logic;
Interaction with the development team: programmers, game designers, testing and other participants;
Implementation and maintenance of technologies and development methodologies aimed at increasing the reliability and speed of development. Balance of price and quality.
Code review, decomposition, setting tasks and monitoring the timing of tasks by specialists (3 programmers in a team);

Requirements

Excellent knowledge of Unity3D, C #, OOP, design patterns; GIT;
5-6 years of experience in developing games in Unity 3D;
Desire and ability to work in a team, responsibility for the result, benevolence, initiative;
Experience in introducing technologies and methodologies aimed at improving the quality and speed of development;
Development of Projects for Android, IOS, Web;
Development of MMO game projects;
Availability of running / published game projects on android / ios / webgl, willingness to provide links to these projects.
Experience in optimizing real projects (performance, application size)

Skills considered as a good plus

Experience as Senior developer / Team lead;
Confident work with Network Protocols;
Desire to develop games;
Development of native plugins for Android, IOS, WebGL;
Multithreading in Unity3d;
Unity DOTS;
Experience with Shaders.

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