774 day(s) ago

Senior VFX Artist vacancy at Ascendant Studios

Negotiable salary

Remote worker location: Worldwide
English: Advanced, Upper Intermediate, Native Speaker
Experience: 3+ years
Employment: Full-time

Ascendant Studios

Ascendant Studios is a brand new Triple-A video game studio, located in downtown San Rafael, in the heart of the San Francisco Bay Area. Founded by industry veterans of such games as Dead Space, Call of Duty: WW2, and Telltale’s The Walking Dead, Ascendant Studios is striving to create games that are original and groundbreaking. We combine deep industry knowledge with strong innovation and a fierce creative spirit.

General overview of the role

Ascendant Studios is in search of a Senior VFX Artist to help develop industry leading visual effects for our brand new IP. Our ideal applicant will have a wealth of experience creating top tier effects. Previous experience with UE4 a big plus.

This is a full time position. We are all currently working remotely due to Covid-19, but once we return the position may either be based in our office in San Rafael, CA, or remain fully remote.


Create visual effects that communicate the visual pillars of the game.
A critical eye and strong understanding of the FX systems and real-time engine performance
Find effective solutions to solve difficult problems in production.
Implement creative optimization solutions without sacrificing visual quality.
Using cutting-edge effects techniques, create all types of photorealistic, high quality effects for environments and dynamic systems. Create new effect textures from scratch and, where possible, improve on existing ones.
Concept, prototype, present new effects, dynamic environments, objects; partner with internal teams (artists, animators, designers, and engineers) to ensure visual quality bar is met.


5+ years of professional experience as a VFX artist in the video game industry
Advanced skills in 3D/2D Software - Maya, 3DS Max, Photoshop
Experience creating high-quality “AAA” real-time VFX and understanding of modern-day real-time FX systems, engines and technology
High proficiency in VFX development, including fundamentals like timing, shape language, color theory

Skills considered as a good plus

Shipped at least one recent AAA title as a VFX Artist.
Experience with Houdini in a production environment.
Experience in Unreal Engine Cascade and Materials.
Experience working in several game development tools, pipelines, and game engines

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