630 day(s) ago

Sound Designer vacancy at Playgendary

Negotiable salary

Remote worker location: Russia, Eastern Europe
English: Intermediate, Advanced, Upper Intermediate, Native Speaker
Experience: 3+ years
Employment: Full-time


Industry: Gaming
We develop and publish mobile games that are played by millions of people around the world. Our hits include Kick the Buddy, Polysphere, Tomb of the Mask and the Masters franchise.


Create sounds for our projects using synthesizers, sound libraries and your own recordings
Interact with other sound designers in our team to collaborate on the same project
Write multi-genre music for games in casual, puzzle, hyper-casual styles
Customize and maintain audio in Unity
Participate in discussions, help integrate sounds and music into a project, interact with teams
Participate in the procurement of sound libraries
Communicate and work with voice actors, participate in work with voice outsourcing


Experience as a sound designer, writing music and integrating music and sounds on casual / hyper-casual / mobile game projects at least 3 years
Knowledge of audio effects, plugins, processing and the ability to apply them
Portfolio with a demo of created sounds (for example, in the form of video recordings of gameplay of dubbed games), and music tracks in different genres
Understanding of the specifics of casual, the ability to combine melodic elements with noisy ones, developed taste
Ability to work with video sequences and / or animation
Good time management and independent work skills
Communication and teamwork skills
Experience with sound libraries

Skills considered as a good plus

Experience with microphones, professional recorders, experience in sound recording and post-processing
Experience in writing light pseudo-orchestral music
Possession of one or more musical instruments (guitars, winds, percussion) and the ability to play them at a basic level.
Experience with Unity
Knowledge Git, Sourcetree