Systems Engineer vacancy at Gallium Studios
Negotiable salary
Gallium Studios
The ideal candidate is experienced in modeling & texturing, as well as in level art & lighting. The Environment Artist we are looking for should have a strong understanding of composition and architecture principles in order to create esthetic, functional and immersive locations.
Responsibilities
Develop, refactor, and troubleshoot core game systems
Optimize existing and new systems
Build and maintain nodes in neural network systems
Create admin and monitoring tools for distributed systems across multiple platforms
Requirements
5+ years of programming experience
Shipped at least 2 games as a systems engineer for Xbox, Playstation, or PC
Mastery of .Net with excellent multi-threaded programming techniques
Solid understanding of Unity3d IL2CPP and low-level systems
Detail-oriented
Motivated self-starter
Ability to work independently
Eager to learn new skills, processes, and pipelines
Strong ability to adapt to quickly changing environments and priorities
Skills considered as a good plus
Strong knowledge of microservice and deployment orchestration
Experience with network gameplay
Understanding of streaming file systems
Other information
This is a remote work position. The studio is in Berkeley, CA so the ideal candidate would be located in the Pacific or Mountain time zones. The candidate also needs to have access to high-speed internet and be able to coordinate via video conferences with team members.
Similar Jobs

Similar Jobs
Company`s Jobs
