People: Each Thunderful individual makes a difference. We share a passion for playing and making great games. Our job is per definition an art form, as creating gems takes hard work and a desire to succeed. Each project can be a tough, hard road, but also inspiring and rewarding. A mindset of passion and brilliance deserves and fosters success. We want all co-workers to share this passion and will to achieve greatness.
Right now, we're looking for a technical artist to join our team. As a technical artist, your job is to translate a creative vision into polygons and shaders, while maintaining a performance target. One of your main tasks will be to develop the asset creation pipeline and workflows for our in-house engine tech. We're currently a small team working on a game in pre-production, where you often will be expected to work independently, with your own curiosity and interests as a driving force.
Experience with asset creation pipelines and workflows
Understanding of shaders and light models
Skills considered as a good plus
Experience in Blender
Experience working in 2D
Experience in making PBR and HDR content
How to apply
This role is a full-time position in our Gothenburg-office. At the moment our teams are working from home and we accept applicants who work off-site, but once the Covid 19 situation is under control (hopefully around spring) we want you to work on-site. We review applications ongoing.
Please write “Technical Artist” in the subject line of your email and send your application with a cover letter and your resume to email@example.com