324 day(s) ago

UI Artist/Generalist vacancy at Roboto Games

Negotiable salary


Remote worker location: Worldwide
English: Advanced, Upper Intermediate, Native Speaker
Experience: 3+ years
Employment: Full-time

Roboto Games

United States, San Francisco
Hi! We’re Roboto Games, a minty fresh venture-backed games company. Before this we were leading games at PopCap, EA and Space Ape. And this isn’t our first rodeo/game studio. In 2007 we founded ZipZapPlay, a web and Facebook gaming company (we baked lots of cupcakes while making Baking Life), which we sold to PopCap (zombies also eat cupcakes it turns out) before they sold to EA in 2011. Since then we’ve also contributed to several mobile game hits.

At Roboto, our mission is to bring friends & family together with games that can be played anytime and anywhere. Think of all the issues stopping you from playing video games with your friends or family and think of Roboto Games as the company that’s going to fix them. Our games will run on all the major games platform including the web and mobile. Even if your friends’ play times only align with yours for a few minutes, you’ll have fun playing with them. We want to make playing games with your friends and family a much better experience than it is today.

Our first game, Last Mage Standing, is a free-to-play top down action RPG that is designed to make this vision a reality. We are looking for a UI Artist/Generalist to help us make this game and all our future games amazing. If that sounds like fun, then join us! You should also join us if you like wizards, zombies and skeletons but not necessarily in that order.

Responsibilities

Help make our games, and help make them fun!
Create UI assets that fit within an existing UI framework for our current games
Design and create new UI look and feel for new games in development
Plan and implement UI animations including creating additional assets such as particle effects, asset variations and other graphic elements
Collaborate with the art director and game designers to optimize and polish existing UI/UX
Assist in improving other artistic elements of our games including: animation, VFX, environment, character art, or character animation as needed
Assist in other production art needs such as file preparation, asset design/creation, and marketing art

Requirements

Passion for the craft, desire to constantly learn new things and improve the quality of our games
Strong skills in art fundamentals: draftsmanship, aesthetic sensibility, color/rendering, etc.
2 years professional experience as a UI artist or artist in games
Knowledge of Unity, Photoshop, Illustrator, After Effects or equivalent
Fluent written and spoken English
Live in a time-zone within 4 hours of Pacific Time for team coordination
Experience and interest in Free To Play multiplayer games
Ability to both deliver and receive honest constructive feedback in a professional and open manner

Skills considered as a good plus

Bachelor’s or Master’s degree in Art, Design, or equivalent
Developed UI art on a shipped game
Familiarity with the designing UI for cross-platform games (Mobile, PC, Console, Web)
Experience with other areas of game art such as environment, VFX, animation, character design
Experience and interest in pixel art
Experience with UX such as information design, wireframes, usability testing‍

Perks & Benefits

As a member of a small team, you will have an immense impact on our games and the ability to work on many different art styles.
Make games that you can play with your friends or with your kids or with your dad. Make games you can play on your phone, on your PC, on your mom’s Chromebook. You get the idea.
Work alongside game industry game veterans with 12+ years of experience each.
You will work with a fully remote team and be able to set your own hours (with a minimum of overlap with the team).
Join our occasional socially distanced, outdoor team gatherings in person or video conference.
If full-time, you will also get 4 weeks paid vacation, stock options, 401(k), health benefits, charitable matching. What’s not to like?

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