Unreal Engine Developer vacancy at tinyBuild
tinyBuild is a Seattle-based indie label that started when two guys made an indie game called No Time to Explain. Since 2011, the studio expanded to two more locations in Amsterdam and Riga, Latvia and brought you hits like Hello Neighbor, Graveyard Keeper, Party Hard, Clustertruck, and SpeedRunners.
We bring games to Steam, Xbox One, PS4, and Nintendo Switch. You may have seen us doing obnoxiously orange booths at PAX.
Implementation, refactoring and optimization of existing code.
Work effectively in a small team with technical teams, artists, game designers and other developers.
Develop solutions that are easy to read, maintainable, and easy to interact with with other disciplines.
Contribution to design ideas.
Time management, project planning assistance through task evaluation.
More than two years of experience in development on Unreal Engine 4.
Strong experience in C ++ programming.
Understanding of OOP, design principles and architecture of a game project.
Ability and commitment to create clean, modular, and portable code.
Experience in using common machine learning methods will be a big plus.
Knowledge of Deep Neural Networks and frameworks (TensorFlow, Keras, PyTorch) is a plus.
Experience in project management, the ability to plan and prioritize work, to meet deadlines is a plus.