277 day(s) ago

VFX Artist vacancy at Studio Drydock

Negotiable salary


Remote worker location: United States, Canada
English: Advanced, Upper Intermediate, Native Speaker
Experience: 3+ years
Employment: Full-time

Studio Drydock

Studio Drydock is making games for diverse audiences, and it's super-important to us that our team is just as unique and varied. We encourage you to apply even if you don't think you meet all of the criteria.

You won't find any guns or explosions in Studio Drydock games; we're making experiences for the vast majority of the world that finds fun in creativity, exploration and building.

Studio Drydock is built on a foundation of support and independence in equal measure. We value our team members' unique experiences and trust them to do their jobs the way they know how, knowing people will reach out when they need it.

General overview of the role

We’re looking for an experienced Mobile 3D Visual Effects (VFX) Artist to bring our brand new-game to life on mobile, tablets, PC, and console. If you are passionate about creating magical and immersive visual effects, this may be the role for you!

Responsibilities

Creating concept artwork and paintovers to visualise your ideas and share them with the team ahead of implementation
Developing a mixture of ambient environment effects such as dust motes and god rays, animated features such as waterfalls and rivers, impact effects such as axe hits and rock falls, as well as a whole lot of magical and fantasy elements.
Creating animated textures, meshes, and particle effects to realise the effects in-game
Working with the lead programmer to iterate on shaders and other real time techniques to achieve the best results within the real time constraints of the target platforms
Building, documenting, and implementing a VFX pipeline procedure
Collaborating with the art, design, and engineering teams to support and resolve artistic challenges

Requirements

Technically and artistically creative, with a lot of tools in their belt and approaches for solving problems in unique and innovative ways.
A strong communicator, who is eager to share progress with the team and values the unique challenges that come along with working with a fully remote, international team
Someone with an appreciation of cozy games, builders, and life simulation games with a touch of magic, and can express their love of the genre through their work.
A kind and supportive team member – someone who doesn't hesitate to give others feedback on their work in a way that makes them feel valued, and is excited to present their ideas when others have problems.

Other information

This is a remote and full-time position:

Work around your family and personal commitments. Work any hours of the day and week that make sense for you. We generally communicate over Slack or email, with occasional voice/video chat when convenient.
You will need to have some reasonable time zone overlap with both Melbourne and the US at the same time. For this reason, we will not be considering applicants based in Europe.
We'll be trusting you to be self-motivated and able to manage your own time and workload; we won't be micromanaging your task list.

This will be a full-time fixed-contract position for 8-10 months, covering the duration of the project.

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