Prototype, build and optimize VFX.
Create textures, texture atlases.
Work in the Unity Particle System.
Understanding the principles of composition and animation.
Ability to work with color and light.
Highly developed sense of taste.
An understanding of the hardware and limited capabilities of mobile devices.
Skills of creating shaders (ShaderLab, HLSL, GLSL).
A stable company, work not for a project, but long-term cooperation.
The ability to influence a large audience of users and quickly see the results of your work.
Already deployed basic infrastructure, terabytes of accumulated data - I don't want to dig :).
A very strong development team.
Compensation for English, honey. insurance, sports, training.
100% payment of sick leave, vacations.