Visual FX Artist
Previously, we worked on titles such as Titan Quest, Empire Earth, Lair, GRAW 2, Mass Effect, Bioshock Infinite, Firefall & Star Citizen.
Create amazing visual effects for weapons, structures, environments and for most every element in our games. You should be able to create 2D images as well as implement 3D particle systems. You should have strong artistic vision, a great eye for artistic detail and love making a big difference in our game's visuals.
Work in our San Francisco office (SOMA) or remotely from anywhere.
Submit a portfolio with your application.
Proficient in 3ds Max / Houdini / Maya
Proficient in Photoshop and After Effects (or equivalent)
Familiar with Unity 3D
Competent in polygon modeling, texturing, rendering, sprite sheet creation
Experience as FX artist in gaming industry
Experience with particle systems and geometry based visual effects
Strong artistic skill and ability to adapt to different visual styles
Optimize and work within the performance limitations of current platforms
Problem-solving and open mind
Proactive with a can-do attitude
Team player and good communication skills
Availability to go on global company retreats
Skills considered as a good plus
Ability to write and optimize CG shaders
Experience with Substance Designer